Lotsa lotsa work! The new direction speckt is taking is gonna be AWESOME! I'm so psyched! We're gonna have more assets to make, and we're gonna be able to populate this game with lots of interesting things! For right now though, I've been working on the Kroaton (the nature golem). Just today I modeled a low res for both the left forearm and the golem's head. See, each part of the golem's body is going to be it's own static mesh, with it's own texture map. Because the golem is frozen in time, all we have to do is pose each piece and then cover any seams with static's such as vines, rock, moss, etc. Anyway, I got the low res models donw, and then I took 'em both into zbrush! Woah! lot's of work for one day! Tommorow I gotta do the whole right arm >_>. Should be fun though, it's the first path up the Kroaton, so I gotta make it "Kickass." Here's a few images of the golem stuff I worked on today. L8t's!
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